Housing, animals, daily care and products are shared. The animal owner supplies production profession bonuses; the player doing care receives XP and uses their care modifier.
Daily care and production
Friendship ranges 0–1000; mood 0–255. Pet once before 7:00 PM for +15 friendship (matching profession may multiply it) and species-specific mood. Tool harvesting adds 5; eating grass adds 8, feeds the animal and fills mood. Hay consumes one trough unit and adds species-specific mood.
At morning, not petting loses max(0, 10 − floor(friendship / 200)) friendship plus the species neglect mood penalty. Unfed: −20 friendship and −100 mood. Trapped outside: −20 friendship and mood × 0.5. Age advances only when fed. Mature, fed animals housed overnight produce when their cycle is due; below 70 mood the chance is mood / 70.
Outdoor grazing requires sunny/wind weather outside winter, an open door and time before 5:00 PM. Winter evening heaters protect/improve mood. Auto feeders draw shared silo hay. Auto-grabbers collect products, but their collection grants no manual harvest XP/friendship. Wool cycles can shorten with friendship and professions. Outdoor-search products use foraging quality on pickup; no winter/rain searching.
Quality and large produce
Runtime quality helpers require mood ≥150. Score = friendship / 1000 − (1 − mood / 225) + profession bonus. Independent rolls: iridium if score >0.95 and roll < score/2, then gold at score/2, then silver at score; otherwise regular. Large/bonus produce also requires friendship ≥200. The live helpers own these constants; similarly named care fields are not substitutes.
| Friendship | Mood | Quality score (no profession) | Large chance | Bonus chance (current luck) |
|---|---|---|---|---|
| 200 | 150 | -0.133 | 16.7% | 4.2% |
| 200 | 255 | 0.333 | 48.5% | 12.3% |
| 500 | 150 | 0.167 | 41.7% | 10.5% |
| 500 | 255 | 0.633 | 73.5% | 18.6% |
| 1000 | 150 | 0.667 | 83.3% | 21.1% |
| 1000 | 255 | 1.133 | 100.0% | 29.1% |
Pets, horse and grass
Choose one free cat or dog on the farm. Pet friendship gains 12 daily; a watered bowl can grant 6 overnight when the new morning is dry. Rain fills the bowl. Missing-bowl penalties and max-friendship gifts are not consumed by runtime. A stable supplies one shared horse: speed ×1.28; only one rider at a time. The configured vertical-clearance field has no movement consumer.
- Manifest Key
- grass_01.sprite
- Max Tufts
- 4
- Starter Tufts
- 4
- Grow Chance
- 0.65
- Grow Min
- 1
- Grow Max
- 3
- Spread Chance
- 0.25
- Hay Chance
- 0.5
- Winter Hay Chance
- 0.165
- Growth Seasons
- spring, summer, Fall (autumn)
- Initial Patches
X Y Tufts 22 20 4 23 20 4 24 20 4 22 19 4 23 19 4 24 19 4 - Extra Grow Min
- 0
- Extra Grow Max
- 2
- Spread Min
- 1
- Spread Max
- 2
- Spring Growth Passes
- 40
Scything grass stores hay only up to completed silo capacity. Incubation uses machine minutes and waits for housing space. Buildings and upgrades · packages/sim/src/systems/animals/types.ts · packages/sim/src/systems/animals/lifecycle.ts
Species directory
| Entry | ID | Description |
|---|---|---|
| Animal · alternate layer · coop · 02 name pending | animal_02 | description pending |
| Animal · alternate milker · barn · 04 name pending | animal_04 | description pending |
| Animal · daily layer · coop · 01 name pending | animal_01 | description pending |
| Animal · daily milker · barn · 03 name pending | animal_03 | description pending |
| Animal · truffle · barn · 06 name pending | animal_06 | description pending |
| Animal · wool · barn · 05 name pending | animal_05 | description pending |
Pets directory
| Entry | ID | Description |
|---|---|---|
| Animals · cat name pending | cat | description pending |
| Animals · dog name pending | dog | description pending |