Building Upgrade from Gold Materials Mornings Footprint Capacity Auto feed coop · building.house-farmhouse · illustrative art, not a finalized identity Building · coop · tier 1 name pending — 4000 3 6 × 3 4 No big_coop · building.house-farmhouse · illustrative art, not a finalized identity Building · big coop · tier 2 name pending Building · coop · tier 1 name pending 10000 2 6 × 3 8 No deluxe_coop · building.house-farmhouse · illustrative art, not a finalized identity Building · deluxe coop · tier 3 name pending Building · big coop · tier 2 name pending 20000 2 6 × 3 12 Yes barn · building.house-farmhouse · illustrative art, not a finalized identity Building · barn · tier 1 name pending — 6000 3 7 × 4 4 No big_barn · building.house-farmhouse · illustrative art, not a finalized identity Building · big barn · tier 2 name pending Building · barn · tier 1 name pending 12000 2 7 × 4 8 No deluxe_barn · building.house-farmhouse · illustrative art, not a finalized identity Building · deluxe barn · tier 3 name pending Building · big barn · tier 2 name pending 25000 2 7 × 4 12 Yes silo · building.house-farmhouse · illustrative art, not a finalized identity Building · silo · tier 1 name pending — 100 2 3 × 3 0 No well · building.house-farmhouse · illustrative art, not a finalized identity Building · well · tier 1 name pending — 1000 2 3 × 3 0 No shed · building.house-farmhouse · illustrative art, not a finalized identity Building · shed · tier 1 name pending — 15000 2 7 × 3 0 No stable · building.house-farmhouse · illustrative art, not a finalized identity Building · stable · tier 1 name pending — 10000 2 4 × 2 0 No fish_pond · building.house-farmhouse · illustrative art, not a finalized identity Building · fish pond · tier 1 name pending — 5000 2 5 × 5 0 No
Construction rules Order at the staffed carpenter. One construction or upgrade may run at a time; pay gold and backpack materials atomically. Build days count morning decrements. Place both footprint and doorway inside Building placement · poi farm building area name pending . Crops, objects, service tiles, grass, players, animals and products can block placement. Upgrades follow the listed parent and preserve interiors. Moving requires no players inside; demolition requires empty contents and equipment and enough remaining silo capacity.
Farmhouse and utility limits Farmhouse purchase upgrades, private cabins, cellar and nursery are absent. The kitchen-level integration hook still has no house purchase action; use a cookout kit for cooking. The fish-pond building is constructible, but no stocking or fish-pond lifecycle is implemented. Greenhouse restoration comes from room rewards .
packages/sim/src/systems/animals/buildings.ts · packages/sim/src/systems/animals/index.ts
Buildings directory Entry ID Description barn · building.house-farmhouse · illustrative art, not a finalized identity Building · barn · tier 1 name pending barndescription pending big_barn · building.house-farmhouse · illustrative art, not a finalized identity Building · big barn · tier 2 name pending big_barndescription pending big_coop · building.house-farmhouse · illustrative art, not a finalized identity Building · big coop · tier 2 name pending big_coopdescription pending coop · building.house-farmhouse · illustrative art, not a finalized identity Building · coop · tier 1 name pending coopdescription pending deluxe_barn · building.house-farmhouse · illustrative art, not a finalized identity Building · deluxe barn · tier 3 name pending deluxe_barndescription pending deluxe_coop · building.house-farmhouse · illustrative art, not a finalized identity Building · deluxe coop · tier 3 name pending deluxe_coopdescription pending fish_pond · building.house-farmhouse · illustrative art, not a finalized identity Building · fish pond · tier 1 name pending fish_ponddescription pending shed · building.house-farmhouse · illustrative art, not a finalized identity Building · shed · tier 1 name pending sheddescription pending silo · building.house-farmhouse · illustrative art, not a finalized identity Building · silo · tier 1 name pending silodescription pending stable · building.house-farmhouse · illustrative art, not a finalized identity Building · stable · tier 1 name pending stabledescription pending well · building.house-farmhouse · illustrative art, not a finalized identity Building · well · tier 1 name pending welldescription pending