Directional swings use reach and arc, with cooldowns, crits, defense, knockback, hit recovery, and invulnerability. Swords block, daggers flurry, and clubs slam. Experience and matching slay-request credit go to the player who lands the killing hit.
Weapons Weapon Type Damage Crit chance Crit × Speed Reach Arc Swing ms Special Mines · weapon 01 name pending sword 2–5 2% 3 0 1.5 150 400 Kind block Duration Ms 500 Hits 1 Damage Multiplier 0.2 Reach Multiplier 1 Mines · weapon 02 name pending sword 4–8 2% 3 2 1.5 150 320 Kind block Duration Ms 500 Hits 1 Damage Multiplier 0.2 Reach Multiplier 1 Mines · weapon 03 name pending sword 8–14 2% 3 2 1.5 150 320 Kind block Duration Ms 500 Hits 1 Damage Multiplier 0.2 Reach Multiplier 1 Mines · weapon 04 name pending sword 15–24 2% 3 0 1.5 150 400 Kind block Duration Ms 500 Hits 1 Damage Multiplier 0.2 Reach Multiplier 1 Mines · weapon 05 name pending sword 30–45 2% 3 1 1.5 150 360 Kind block Duration Ms 500 Hits 1 Damage Multiplier 0.2 Reach Multiplier 1 Mines · weapon 06 name pending sword 40–55 2% 3 0 1.5 150 400 Kind block Duration Ms 500 Hits 1 Damage Multiplier 0.2 Reach Multiplier 1 Mines · weapon 07 name pending sword 55–64 2% 3 3 1.5 150 280 Kind block Duration Ms 500 Hits 1 Damage Multiplier 0.2 Reach Multiplier 1 Mines · weapon 08 name pending dagger 1–3 6% 3 0 1.1 50 300 Kind flurry Duration Ms 400 Hits 4 Damage Multiplier 1 Reach Multiplier 1 Mines · weapon 09 name pending dagger 4–10 6% 3 1 1.1 50 260 Kind flurry Duration Ms 400 Hits 4 Damage Multiplier 1 Reach Multiplier 1 Mines · weapon 10 name pending dagger 10–16 6% 3 2 1.1 50 220 Kind flurry Duration Ms 400 Hits 4 Damage Multiplier 1 Reach Multiplier 1 Mines · weapon 11 name pending dagger 20–26 6% 3 1 1.1 50 260 Kind flurry Duration Ms 400 Hits 4 Damage Multiplier 1 Reach Multiplier 1 Mines · weapon 12 name pending club 9–16 2% 3 0 1.6 150 720 Kind slam Duration Ms 400 Hits 1 Damage Multiplier 1 Reach Multiplier 1.8 Mines · weapon 13 name pending club 20–30 2% 3 0 1.6 150 720 Kind slam Duration Ms 400 Hits 1 Damage Multiplier 1 Reach Multiplier 1.8 Mines · weapon 14 name pending club 35–50 2% 3 1 1.6 150 680 Kind slam Duration Ms 400 Hits 1 Damage Multiplier 1 Reach Multiplier 1.8 Mines · weapon 15 name pending club 55–70 2% 3 2 1.6 150 640 Kind slam Duration Ms 400 Hits 1 Damage Multiplier 1 Reach Multiplier 1.8
Monsters
Rings and boots Two ring slots and one boot slot are per player. Ring effects include light, magnet range, defense, attack, speed, and healing on kills.
Health and knockout Base Health 100 Health Per Combat Level 5 Excluded Levels 5, 10 Profession Bonuses Hook Bonus combat_01 15 combat_04 25
Invulnerability Ms 1200 Descent Invulnerability Ms 1000 Knockout Min Gold Rate 0.05 Max Gold Rate 0.25 Max Gold Loss 15000 Max Lost Stacks 3 Item Loss Chance 0.25 Health Restored 10 Late Passout Gold Rate 0.1 Max Gold Loss 1000 Knockout uses seeded gold and inventory losses and returns the player home. Lost tools return the next morning. A 2 AM pass-out is a separate path and does not also apply combat item loss.
packages/sim/src/systems/mines/combat.ts · packages/sim/src/systems/mines/model.ts
Weapons directory Entry ID Description weapon_01 · item.weapon.iron-shortsword · illustrative art, not a finalized identity Mines · weapon 01 name pending weapon_01description pending weapon_02 · item.weapon.iron-shortsword · illustrative art, not a finalized identity Mines · weapon 02 name pending weapon_02description pending weapon_03 · item.weapon.iron-shortsword · illustrative art, not a finalized identity Mines · weapon 03 name pending weapon_03description pending weapon_04 · item.weapon.iron-shortsword · illustrative art, not a finalized identity Mines · weapon 04 name pending weapon_04description pending weapon_05 · item.weapon.iron-shortsword · illustrative art, not a finalized identity Mines · weapon 05 name pending weapon_05description pending weapon_06 · item.weapon.iron-shortsword · illustrative art, not a finalized identity Mines · weapon 06 name pending weapon_06description pending weapon_07 · item.weapon.iron-shortsword · illustrative art, not a finalized identity Mines · weapon 07 name pending weapon_07description pending weapon_08 · item.weapon.copper-dagger · illustrative art, not a finalized identity Mines · weapon 08 name pending weapon_08description pending weapon_09 · item.weapon.copper-dagger · illustrative art, not a finalized identity Mines · weapon 09 name pending weapon_09description pending weapon_10 · item.weapon.copper-dagger · illustrative art, not a finalized identity Mines · weapon 10 name pending weapon_10description pending weapon_11 · item.weapon.copper-dagger · illustrative art, not a finalized identity Mines · weapon 11 name pending weapon_11description pending weapon_12 · item.weapon.stone-maul · illustrative art, not a finalized identity Mines · weapon 12 name pending weapon_12description pending weapon_13 · item.weapon.stone-maul · illustrative art, not a finalized identity Mines · weapon 13 name pending weapon_13description pending weapon_14 · item.weapon.stone-maul · illustrative art, not a finalized identity Mines · weapon 14 name pending weapon_14description pending weapon_15 · item.weapon.stone-maul · illustrative art, not a finalized identity Mines · weapon 15 name pending weapon_15description pending
Rings directory Boots directory Monsters directory