The display text for crop_04 is still pending. Its current game data is documented below.
Growth stages
Illustrative growth sprites from the original art catalog; creative crop identities and final frame assignments are pending. Durations below are the actual game stages.
All five authored artwork phases
| Stage | Watered nights |
|---|---|
| 1 | 1 |
| 2 | 4 |
| 3 | 7 |
Growth and returns
| Crop | Stages (nights) | Growth | Regrow | Seed g | Regular g | Silver g | Gold g | Iridium g | Harvests | Net g/day |
|---|---|---|---|---|---|---|---|---|---|---|
| Crop · spring · 12 days · 04 name pending | 1 → 4 → 7 | 12 | No | 80 | 180 | 225 | 270 | 360 | 2 | 7.14 |
Gold/day uses the season planning assumptions. Farming XP per harvest: 23.
Shipping value and food restoration
| Quality | Shipping value (g) | Energy | Health |
|---|---|---|---|
| regular | 180 | 35 | 15 |
| silver | 225 | 49 | 22 |
| gold | 270 | 63 | 28 |
| iridium | 360 | 91 | 40 |
Values exclude profession modifiers. Shop counter sales use base value. Food restoration includes the crafted-consumable override when present and is capped at the player’s current energy and health limits when eaten.
Crops data · $[3]
- Seasons
- spring
- Growth Stages
Days 1 4 7 - Regrowth Days
- —
- Sell Price
- 180
- Seed Price
- 80
- Trellis
- No
Items data · $[6]
- Category
- crop
- Kind
- crop
- Base Sell Price
- 180
- Stack Max
- 999
- Quality Allowed
- Yes
- Edibility
- Value
- 14
- Energy
- 35
- Health
- 15
- Tags
- crop, vegetable
- Crop Id
- Crop · spring · 12 days · 04 name pending