The display text for crop_05 is still pending. Its current game data is documented below.
Growth stages
Illustrative growth sprites from the original art catalog; creative crop identities and final frame assignments are pending. Durations below are the actual game stages.
All five authored artwork phases
| Stage | Watered nights |
|---|---|
| 1 | 1 |
| 2 | 1 |
| 3 | 3 |
Growth and returns
| Crop | Stages (nights) | Growth | Regrow | Seed g | Regular g | Silver g | Gold g | Iridium g | Harvests | Net g/day |
|---|---|---|---|---|---|---|---|---|---|---|
| Crop · summer · 5 days · 05 name pending | 1 → 1 → 3 | 5 | No | 25 | 50 | 62 | 75 | 100 | 5 | 4.46 |
Gold/day uses the season planning assumptions. Farming XP per harvest: 10.
Shipping value and food restoration
| Quality | Shipping value (g) | Energy | Health |
|---|---|---|---|
| regular | 50 | 38 | 17 |
| silver | 62 | 53 | 23 |
| gold | 75 | 68 | 30 |
| iridium | 100 | 98 | 44 |
Values exclude profession modifiers. Shop counter sales use base value. Food restoration includes the crafted-consumable override when present and is capped at the player’s current energy and health limits when eaten.
Crops data · $[4]
- Seasons
- summer
- Growth Stages
Days 1 1 3 - Regrowth Days
- —
- Sell Price
- 50
- Seed Price
- 25
- Trellis
- No
Items data · $[8]
- Category
- crop
- Kind
- crop
- Base Sell Price
- 50
- Stack Max
- 999
- Quality Allowed
- Yes
- Edibility
- Value
- 15
- Energy
- 38
- Health
- 17
- Tags
- crop, vegetable
- Crop Id
- Crop · summer · 5 days · 05 name pending