The display text for crop_06 is still pending. Its current game data is documented below.
Growth stages
Illustrative growth sprites from the original art catalog; creative crop identities and final frame assignments are pending. Durations below are the actual game stages.
All five authored artwork phases
| Stage | Watered nights |
|---|---|
| 1 | 1 |
| 2 | 2 |
| 3 | 5 |
Growth and returns
| Crop | Stages (nights) | Growth | Regrow | Seed g | Regular g | Silver g | Gold g | Iridium g | Harvests | Net g/day |
|---|---|---|---|---|---|---|---|---|---|---|
| Crop · summer · 8 days · 06 name pending | 1 → 2 → 5 | 8 | No | 60 | 120 | 150 | 180 | 240 | 3 | 6.43 |
Gold/day uses the season planning assumptions. Farming XP per harvest: 18.
Shipping value and food restoration
| Quality | Shipping value (g) | Energy | Health |
|---|---|---|---|
| regular | 120 | 40 | 18 |
| silver | 150 | 56 | 25 |
| gold | 180 | 72 | 32 |
| iridium | 240 | 104 | 46 |
Values exclude profession modifiers. Shop counter sales use base value. Food restoration includes the crafted-consumable override when present and is capped at the player’s current energy and health limits when eaten.
Crops data · $[5]
- Seasons
- summer
- Growth Stages
Days 1 2 5 - Regrowth Days
- —
- Sell Price
- 120
- Seed Price
- 60
- Trellis
- No
Items data · $[10]
- Category
- crop
- Kind
- crop
- Base Sell Price
- 120
- Stack Max
- 999
- Quality Allowed
- Yes
- Edibility
- Value
- 16
- Energy
- 40
- Health
- 18
- Tags
- crop, vegetable
- Crop Id
- Crop · summer · 8 days · 06 name pending