The display text for crop_10 is still pending. Its current game data is documented below.
Growth stages
Illustrative growth sprites from the original art catalog; creative crop identities and final frame assignments are pending. Durations below are the actual game stages.
All five authored artwork phases
| Stage | Watered nights |
|---|---|
| 1 | 1 |
| 2 | 2 |
| 3 | 4 |
Growth and returns
| Crop | Stages (nights) | Growth | Regrow | Seed g | Regular g | Silver g | Gold g | Iridium g | Harvests | Net g/day |
|---|---|---|---|---|---|---|---|---|---|---|
| Crop · fall · 7 days · regrowing · 10 name pending | 1 → 2 → 4 | 7 | 5 | 45 | 90 | 112 | 135 | 180 | 5 | 14.46 |
Gold/day uses the season planning assumptions. Farming XP per harvest: 15.
Shipping value and food restoration
| Quality | Shipping value (g) | Energy | Health |
|---|---|---|---|
| regular | 90 | 50 | 22 |
| silver | 112 | 70 | 31 |
| gold | 135 | 90 | 40 |
| iridium | 180 | 130 | 58 |
Values exclude profession modifiers. Shop counter sales use base value. Food restoration includes the crafted-consumable override when present and is capped at the player’s current energy and health limits when eaten.
Crops data · $[9]
- Seasons
- Fall (autumn)
- Growth Stages
Days 1 2 4 - Regrowth Days
- 5
- Sell Price
- 90
- Seed Price
- 45
- Trellis
- No
Items data · $[18]
- Category
- crop
- Kind
- crop
- Base Sell Price
- 90
- Stack Max
- 999
- Quality Allowed
- Yes
- Edibility
- Value
- 20
- Energy
- 50
- Health
- 22
- Tags
- crop, vegetable
- Crop Id
- Crop · fall · 7 days · regrowing · 10 name pending