The display text for crop_12 is still pending. Its current game data is documented below.
Growth stages
Illustrative growth sprites from the original art catalog; creative crop identities and final frame assignments are pending. Durations below are the actual game stages.
All five authored artwork phases
| Stage | Watered nights |
|---|---|
| 1 | 1 |
| 2 | 4 |
| 3 | 8 |
Growth and returns
| Crop | Stages (nights) | Growth | Regrow | Seed g | Regular g | Silver g | Gold g | Iridium g | Harvests | Net g/day |
|---|---|---|---|---|---|---|---|---|---|---|
| Crop · fall · 13 days · 12 name pending | 1 → 4 → 8 | 13 | No | 150 | 300 | 375 | 450 | 600 | 2 | 10.71 |
Gold/day uses the season planning assumptions. Farming XP per harvest: 30.
Shipping value and food restoration
| Quality | Shipping value (g) | Energy | Health |
|---|---|---|---|
| regular | 300 | 55 | 24 |
| silver | 375 | 77 | 34 |
| gold | 450 | 99 | 44 |
| iridium | 600 | 143 | 64 |
Values exclude profession modifiers. Shop counter sales use base value. Food restoration includes the crafted-consumable override when present and is capped at the player’s current energy and health limits when eaten.
Crops data · $[11]
- Seasons
- Fall (autumn)
- Growth Stages
Days 1 4 8 - Regrowth Days
- —
- Sell Price
- 300
- Seed Price
- 150
- Trellis
- No
Items data · $[22]
- Category
- crop
- Kind
- crop
- Base Sell Price
- 300
- Stack Max
- 999
- Quality Allowed
- Yes
- Edibility
- Value
- 22
- Energy
- 55
- Health
- 24
- Tags
- crop, vegetable
- Crop Id
- Crop · fall · 13 days · 12 name pending