The display text for fish_10 is still pending. Its current game data is documented below.
Where and when to catch
| Fish | Locations | Seasons | Hours | Weather | Difficulty | Behavior | Size | Base g | Level / depth |
|---|---|---|---|---|---|---|---|---|---|
| Fish · floater · difficulty 80 · 10 name pending | Area · beach name pending (ocean) | summer | 12:00 PM–4:00 PM | sunny, wind | 80 | floater | 1–37 | 200 | 0 / 0 |
Catch XP
| Original quality | Ordinary | Perfect | Perfect + treasure |
|---|---|---|---|
| regular | 29 | 69 | 151 |
| silver | 32 | 76 | 168 |
| gold | 35 | 84 | 184 |
| iridium | 41 | 98 | 216 |
Original quality is measured before perfect-catch promotion; training rods enforce regular quality.
Shipping value and food restoration
| Quality | Shipping value (g) | Energy | Health |
|---|---|---|---|
| regular | 200 | Not edible | Not edible |
| silver | 250 | Not edible | Not edible |
| gold | 300 | Not edible | Not edible |
| iridium | 400 | Not edible | Not edible |
Values exclude profession modifiers. Shop counter sales use base value. Food restoration includes the crafted-consumable override when present and is capped at the player’s current energy and health limits when eaten.
Fishing data · $.fish[9]
- Item Id
- Fish · floater · difficulty 80 · 10 name pending
- Icon
- fish_10.icon
- Difficulty
- 80
- Behavior
- floater
- Min Size
- 1
- Max Size
- 37
- Base Price
- 200
- Legendary
- No
- Required Level
- 0
- Required Depth
- 0
- Seasons
- summer
- Time Windows
Start Minute End Minute 720 960 - Weather
- sunny, wind
Items data · $[9]
- Category
- fish
- Base Sell Price
- 200
- Stack Max
- 999
- Quality Allowed
- Yes
- Edibility
- —
- Tags
- fish, rod_fish