The display text for fish_12 is still pending. Its current game data is documented below.
Where and when to catch
| Fish | Locations | Seasons | Hours | Weather | Difficulty | Behavior | Size | Base g | Level / depth |
|---|---|---|---|---|---|---|---|---|---|
| Fish · dart · difficulty 95 · 12 name pending | Area · beach name pending (ocean) | summer | 6:00 AM–7:00 PM | sunny, wind | 95 | dart | 12–54 | 500 | 0 / 0 |
Catch XP
| Original quality | Ordinary | Perfect | Perfect + treasure |
|---|---|---|---|
| regular | 34 | 81 | 177 |
| silver | 37 | 88 | 194 |
| gold | 40 | 96 | 211 |
| iridium | 46 | 110 | 242 |
Original quality is measured before perfect-catch promotion; training rods enforce regular quality.
Shipping value and food restoration
| Quality | Shipping value (g) | Energy | Health |
|---|---|---|---|
| regular | 500 | Not edible | Not edible |
| silver | 625 | Not edible | Not edible |
| gold | 750 | Not edible | Not edible |
| iridium | 1000 | Not edible | Not edible |
Values exclude profession modifiers. Shop counter sales use base value. Food restoration includes the crafted-consumable override when present and is capped at the player’s current energy and health limits when eaten.
Fishing data · $.fish[11]
- Item Id
- Fish · dart · difficulty 95 · 12 name pending
- Icon
- fish_12.icon
- Difficulty
- 95
- Behavior
- dart
- Min Size
- 12
- Max Size
- 54
- Base Price
- 500
- Legendary
- No
- Required Level
- 0
- Required Depth
- 0
- Seasons
- summer
- Time Windows
Start Minute End Minute 360 1140 - Weather
- sunny, wind
Items data · $[11]
- Category
- fish
- Base Sell Price
- 500
- Stack Max
- 999
- Quality Allowed
- Yes
- Edibility
- —
- Tags
- fish, rod_fish