Exact source used by this build. SHA-256: c8b94948e364d537efb9d0f7672fd0c41f9513063b71522e50a537aa6f75f0a8.

1 # Nick's requests and suggestions
2 
3 Every request or suggestion about the game, with where it stands. Newest at the bottom. Status: done, in progress, planned, parked.
4 
5 | # | Date | Msg | Request | Status / where |
6 | -: | :- | :- | :- | :- |
7 | 1 | 2026-10-22 | 2560 | Stardew-style game with all-new characters, maps, crops; same mechanics | in progress (whole project) |
8 | 2 | 2026-10-22 | 2560 | Play on iPhones with his girlfriend, shared server, async or together | in progress: Durable Objects server (P0), iOS via Capacitor later |
9 | 3 | 2026-10-22 | 2562 | Cloudflare free account for the server | done in design; deploy later via wrangler |
10 | 4 | 2026-10-22 | 2564 | As rich as the real game: use wiki hard numbers as targets | done: docs/content-targets.md (MVP 25%, v1 65%, full 100%) |
11 | 5 | 2026-10-22 | 2564 | Creative, original content that feels organic, not AI generated | planned: names/prose written by Claude in batches for Nick to curate; content lint (banned AI tells); Codex uses TBD placeholders |
12 | 6 | 2026-10-22 | 2570 | Match Stardew time speed and money/storage | done in P0 sim (0.7 s per game minute, 6 AM to 2 AM); storage in P2 items core |
13 | 7 | 2026-10-22 | 2570 | Multiple areas with different environments | in progress: P1 (8 areas) |
14 | 8 | 2026-10-22 | 2570 | Use all Codex credits; everything else free | standing rule: Codex via ChatGPT login only, never paid APIs |
15 | 9 | 2026-10-22 | 2572 | Claude writes instructions and verifies; Astra on ultra does the heavy lifting; parallelize | standing rule |
16 | 10 | 2026-10-22 | 2577 | Project on the SSD | done: /Volumes/Storage/Projects/Tamarack |
17 | 11 | 2026-10-22 | 2577 | World bible: good idea, skip for now | parked |
18 | 12 | 2026-10-22 | 2577 | Areas: snowy mountain, beach, rainforest, Vermont-style town, plus other good ideas | in progress: P1 (also river valley/woods, canyon, peat bog); docs/world-areas.md |
19 | 13 | 2026-10-22 | 2577 | Definite seasons just like Stardew | in progress: P1 season visuals, crops die at season change |
20 | 14 | 2026-10-22 | 2579 | Creative name for now | done: Tamarack |
21 | 15 | 2026-10-22 | 2589 | P0 looks bare bones, not like Stardew | in progress: art moved up (P2 art builder) |
22 | 16 | 2026-10-22 | 2591 | Use real Stardew for inspiration and for proportions and sizes | in progress: art spec scale rules + reference screenshots (style only, no copying) |
23 | 17 | 2026-10-22 | 2598 | Feel like Stardew too; study gameplay images and videos; loop until it does | in progress: docs/stardew-feel.md checklist, side-by-side review after every build |
24 | 18 | 2026-10-22 | 2598 | Keep track of all requests and suggestions | done: this file |
25 | 19 | 2026-10-22 | 2601 | Show Astra real gameplay video so it can adjust in real time | planned: no video input in Codex; frame strips of Stardew clips + same-action recordings of Tamarack side by side, Astra compares and adjusts a few rounds per run |
26 | 20 | 2026-10-22 | 2605 | Keep Astra looping; burn the credits on as much quality as possible | in progress: back-to-back Astra rounds, several in parallel (items core, art, feel lab, adversarial review); Claude verifies each round and queues the next |
27 | 21 | 2026-10-22 | 2631 | A wiki as broad and deep as the Stardew wiki, same general areas, as his lookup source and a completeness check; host on Cloudflare | in progress: generated from game content (single source of truth) + completeness vs Stardew per section; Cloudflare Pages |
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