Exact source used by this build. SHA-256: 1ae68980cacea18bc9611988b513f6d195883a7544175e97d2cdfb2106ae7c33.

1 # World areas and seasons
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3 Nick's decisions (2026-10-22): skip the world bible for now. Areas must include a snowy mountain, a beach, a rainforest and a Vermont-style town, plus other good ideas. Definite seasons exactly like the real game.
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5 ## Seasons (all areas)
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7 - Four seasons of 28 days: spring, summer, fall, winter. Every outdoor area changes with the season: palette, foliage, ground cover, weather odds, forage, fish, NPC outfits and schedules.
8 - Crops are seasonal: a crop dies at season change unless it lists the next season too. Winter: outdoor soil can't grow regular crops (only special winter seeds/forage), like the real game.
9 - Weather per season: sunny, rain, storm (summer-heavy), wind (spring/fall debris), snow (winter). Rain waters crops.
10 - Exception by design, like the real game's island: the rainforest is a late-game tropical area with its own wet season and dry season instead of four looks (it still follows the calendar for events and fish).
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12 ## Areas
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14 | Area | Feel | Main activities | Unlocks |
15 |---|---|---|---|
16 | The farm | open fields, river edge, woodlot | crops, animals, buildings, machines | start |
17 | Town (Vermont-style) | white clapboard church, covered bridge, general store, town green, maples, sugar shack, dirt roads, stone walls | shops, villagers, festivals, community board, museum | start |
18 | River valley and woods | creek, mill pond, hardwood forest, sugarbush | foraging, tapping, river fishing, secret woods analog | start |
19 | Snowy mountain | pine slopes, ski-lift ruins, alpine lake, quarry, mine entrance; deep snow in winter, wildflowers in summer | mine (floors with biomes), mountain lake fishing, rare forage, carpenter/blacksmith | early |
20 | Beach | dunes, tide pools, fishing pier, lighthouse, boardwalk shacks | ocean fishing, crab pots, shells, summer festival | early (bridge repair) |
21 | Rainforest | canopy, waterfalls, ruins, river delta, volcano at the edge | exotic crops and fruit trees, jungle fishing, dig sites, hard dungeon in the volcano | late (boat repair) |
22 | Badlands canyon (idea) | red rock, slot canyons, hot springs, ghost mining town | desert trader, cactus crops, deep "endless" cave (Skull Cavern analog) | mid (bus/rail repair) |
23 | Peat bog and marsh (idea) | fog, boardwalks, cranberry bogs, herons, witch's hut vibe | bog fishing, slime/monster ranching analog, odd forage | mid |
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25 The mine under the snowy mountain has floor bands with their own look (stone, ice, magma) every 40 floors, an elevator every 5, as in the real game. The canyon cave is the endless hard mine.
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