The display text for crop_01 is still pending. Its current game data is documented below.
Growth stages
Illustrative growth sprites from the original art catalog; creative crop identities and final frame assignments are pending. Durations below are the actual game stages.
All five authored artwork phases
| Stage | Watered nights |
|---|---|
| 1 | 1 |
| 2 | 1 |
| 3 | 2 |
Growth and returns
| Crop | Stages (nights) | Growth | Regrow | Seed g | Regular g | Silver g | Gold g | Iridium g | Harvests | Net g/day |
|---|---|---|---|---|---|---|---|---|---|---|
| Crop · spring · 4 days · 01 name pending | 1 → 1 → 2 | 4 | No | 20 | 35 | 43 | 52 | 70 | 6 | 3.21 |
Gold/day uses the season planning assumptions. Farming XP per harvest: 8.
Shipping value and food restoration
| Quality | Shipping value (g) | Energy | Health |
|---|---|---|---|
| regular | 35 | 28 | 12 |
| silver | 43 | 39 | 17 |
| gold | 52 | 50 | 22 |
| iridium | 70 | 72 | 32 |
Values exclude profession modifiers. Shop counter sales use base value. Food restoration includes the crafted-consumable override when present and is capped at the player’s current energy and health limits when eaten.
Crops data · $[0]
- Seasons
- spring
- Growth Stages
Days 1 1 2 - Regrowth Days
- —
- Sell Price
- 35
- Seed Price
- 20
- Trellis
- No
Items data · $[0]
- Category
- crop
- Kind
- crop
- Base Sell Price
- 35
- Stack Max
- 999
- Quality Allowed
- Yes
- Edibility
- Value
- 11
- Energy
- 28
- Health
- 12
- Tags
- crop, vegetable
- Crop Id
- Crop · spring · 4 days · 01 name pending
- Legacy Ids
- test-crop-a