The display text for crop_03 is still pending. Its current game data is documented below.
Growth stages
Illustrative growth sprites from the original art catalog; creative crop identities and final frame assignments are pending. Durations below are the actual game stages.
All five authored artwork phases
| Stage | Watered nights |
|---|---|
| 1 | 1 |
| 2 | 3 |
| 3 | 6 |
Growth and returns
| Crop | Stages (nights) | Growth | Regrow | Seed g | Regular g | Silver g | Gold g | Iridium g | Harvests | Net g/day |
|---|---|---|---|---|---|---|---|---|---|---|
| Crop · spring · 10 days · regrowing · 03 name pending | 1 → 3 → 6 | 10 | 3 | 60 | 120 | 150 | 180 | 240 | 6 | 23.57 |
Gold/day uses the season planning assumptions. Farming XP per harvest: 18.
Shipping value and food restoration
| Quality | Shipping value (g) | Energy | Health |
|---|---|---|---|
| regular | 120 | 33 | 14 |
| silver | 150 | 46 | 20 |
| gold | 180 | 59 | 26 |
| iridium | 240 | 85 | 38 |
Values exclude profession modifiers. Shop counter sales use base value. Food restoration includes the crafted-consumable override when present and is capped at the player’s current energy and health limits when eaten.
Crops data · $[2]
- Seasons
- spring
- Growth Stages
Days 1 3 6 - Regrowth Days
- 3
- Sell Price
- 120
- Seed Price
- 60
- Trellis
- Yes
Items data · $[4]
- Category
- crop
- Kind
- crop
- Base Sell Price
- 120
- Stack Max
- 999
- Quality Allowed
- Yes
- Edibility
- Value
- 13
- Energy
- 33
- Health
- 14
- Tags
- crop, vegetable
- Crop Id
- Crop · spring · 10 days · regrowing · 03 name pending
- Legacy Ids
- test-crop-c