The display text for crop_07 is still pending. Its current game data is documented below.
Growth stages
Illustrative growth sprites from the original art catalog; creative crop identities and final frame assignments are pending. Durations below are the actual game stages.
All five authored artwork phases
| Stage | Watered nights |
|---|---|
| 1 | 1 |
| 2 | 4 |
| 3 | 8 |
Growth and returns
| Crop | Stages (nights) | Growth | Regrow | Seed g | Regular g | Silver g | Gold g | Iridium g | Harvests | Net g/day |
|---|---|---|---|---|---|---|---|---|---|---|
| Crop · summer · 13 days · regrowing · 07 name pending | 1 → 4 → 8 | 13 | 4 | 80 | 70 | 87 | 105 | 140 | 4 | 7.14 |
Gold/day uses the season planning assumptions. Farming XP per harvest: 13.
Shipping value and food restoration
| Quality | Shipping value (g) | Energy | Health |
|---|---|---|---|
| regular | 70 | 43 | 19 |
| silver | 87 | 60 | 27 |
| gold | 105 | 77 | 34 |
| iridium | 140 | 111 | 49 |
Values exclude profession modifiers. Shop counter sales use base value. Food restoration includes the crafted-consumable override when present and is capped at the player’s current energy and health limits when eaten.
Crops data · $[6]
- Seasons
- summer
- Growth Stages
Days 1 4 8 - Regrowth Days
- 4
- Sell Price
- 70
- Seed Price
- 80
- Trellis
- No
Items data · $[12]
- Category
- crop
- Kind
- crop
- Base Sell Price
- 70
- Stack Max
- 999
- Quality Allowed
- Yes
- Edibility
- Value
- 17
- Energy
- 43
- Health
- 19
- Tags
- crop, vegetable
- Crop Id
- Crop · summer · 13 days · regrowing · 07 name pending