The display text for crop_08 is still pending. Its current game data is documented below.
Growth stages
Illustrative growth sprites from the original art catalog; creative crop identities and final frame assignments are pending. Durations below are the actual game stages.
All five authored artwork phases
| Stage | Watered nights |
|---|---|
| 1 | 1 |
| 2 | 4 |
| 3 | 9 |
Growth and returns
| Crop | Stages (nights) | Growth | Regrow | Seed g | Regular g | Silver g | Gold g | Iridium g | Harvests | Net g/day |
|---|---|---|---|---|---|---|---|---|---|---|
| Crop · summer/fall · 14 days · regrowing · 08 name pending | 1 → 4 → 9 | 14 | 5 | 100 | 150 | 187 | 225 | 300 | 3 | 12.50 |
Gold/day uses the season planning assumptions. Farming XP per harvest: 21.
Shipping value and food restoration
| Quality | Shipping value (g) | Energy | Health |
|---|---|---|---|
| regular | 150 | 45 | 20 |
| silver | 187 | 63 | 28 |
| gold | 225 | 81 | 36 |
| iridium | 300 | 117 | 52 |
Values exclude profession modifiers. Shop counter sales use base value. Food restoration includes the crafted-consumable override when present and is capped at the player’s current energy and health limits when eaten.
Crops data · $[7]
- Seasons
- summer, Fall (autumn)
- Growth Stages
Days 1 4 9 - Regrowth Days
- 5
- Sell Price
- 150
- Seed Price
- 100
- Trellis
- No
Items data · $[14]
- Category
- crop
- Kind
- crop
- Base Sell Price
- 150
- Stack Max
- 999
- Quality Allowed
- Yes
- Edibility
- Value
- 18
- Energy
- 45
- Health
- 20
- Tags
- crop, vegetable
- Crop Id
- Crop · summer/fall · 14 days · regrowing · 08 name pending