The display text for crop_09 is still pending. Its current game data is documented below.
Growth stages
Illustrative growth sprites from the original art catalog; creative crop identities and final frame assignments are pending. Durations below are the actual game stages.
All five authored artwork phases
| Stage | Watered nights |
|---|---|
| 1 | 1 |
| 2 | 1 |
| 3 | 2 |
Growth and returns
| Crop | Stages (nights) | Growth | Regrow | Seed g | Regular g | Silver g | Gold g | Iridium g | Harvests | Net g/day |
|---|---|---|---|---|---|---|---|---|---|---|
| Crop · fall · 4 days · 09 name pending | 1 → 1 → 2 | 4 | No | 20 | 45 | 56 | 67 | 90 | 6 | 5.36 |
Gold/day uses the season planning assumptions. Farming XP per harvest: 9.
Shipping value and food restoration
| Quality | Shipping value (g) | Energy | Health |
|---|---|---|---|
| regular | 45 | 48 | 21 |
| silver | 56 | 67 | 30 |
| gold | 67 | 86 | 38 |
| iridium | 90 | 124 | 55 |
Values exclude profession modifiers. Shop counter sales use base value. Food restoration includes the crafted-consumable override when present and is capped at the player’s current energy and health limits when eaten.
Crops data · $[8]
- Seasons
- Fall (autumn)
- Growth Stages
Days 1 1 2 - Regrowth Days
- —
- Sell Price
- 45
- Seed Price
- 20
- Trellis
- No
Items data · $[16]
- Category
- crop
- Kind
- crop
- Base Sell Price
- 45
- Stack Max
- 999
- Quality Allowed
- Yes
- Edibility
- Value
- 19
- Energy
- 48
- Health
- 21
- Tags
- crop, vegetable
- Crop Id
- Crop · fall · 4 days · 09 name pending