The display text for crop_11 is still pending. Its current game data is documented below.
Growth stages
Illustrative growth sprites from the original art catalog; creative crop identities and final frame assignments are pending. Durations below are the actual game stages.
All five authored artwork phases
| Stage | Watered nights |
|---|---|
| 1 | 1 |
| 2 | 3 |
| 3 | 6 |
Growth and returns
| Crop | Stages (nights) | Growth | Regrow | Seed g | Regular g | Silver g | Gold g | Iridium g | Harvests | Net g/day |
|---|---|---|---|---|---|---|---|---|---|---|
| Crop · fall · 10 days · 11 name pending | 1 → 3 → 6 | 10 | No | 80 | 160 | 200 | 240 | 320 | 2 | 5.71 |
Gold/day uses the season planning assumptions. Farming XP per harvest: 22.
Shipping value and food restoration
| Quality | Shipping value (g) | Energy | Health |
|---|---|---|---|
| regular | 160 | 53 | 23 |
| silver | 200 | 74 | 33 |
| gold | 240 | 95 | 42 |
| iridium | 320 | 137 | 61 |
Values exclude profession modifiers. Shop counter sales use base value. Food restoration includes the crafted-consumable override when present and is capped at the player’s current energy and health limits when eaten.
Crops data · $[10]
- Seasons
- Fall (autumn)
- Growth Stages
Days 1 3 6 - Regrowth Days
- —
- Sell Price
- 160
- Seed Price
- 80
- Trellis
- No
Items data · $[20]
- Category
- crop
- Kind
- crop
- Base Sell Price
- 160
- Stack Max
- 999
- Quality Allowed
- Yes
- Edibility
- Value
- 21
- Energy
- 53
- Health
- 23
- Tags
- crop, vegetable
- Crop Id
- Crop · fall · 10 days · 11 name pending