The display text for fish_03 is still pending. Its current game data is documented below.
Where and when to catch
| Fish | Locations | Seasons | Hours | Weather | Difficulty | Behavior | Size | Base g | Level / depth |
|---|---|---|---|---|---|---|---|---|---|
| Fish · dart · difficulty 45 · 03 name pending | Area · town name pending (river), Area · woods name pending (river) | spring, Fall (autumn) | 6:00 PM–2:00 AM (+1 day) | sunny, rain, storm, wind, snow | 45 | dart | 4–20 | 75 | 0 / 0 |
Catch XP
| Original quality | Ordinary | Perfect | Perfect + treasure |
|---|---|---|---|
| regular | 18 | 43 | 93 |
| silver | 21 | 50 | 110 |
| gold | 24 | 57 | 124 |
| iridium | 30 | 72 | 158 |
Original quality is measured before perfect-catch promotion; training rods enforce regular quality.
Shipping value and food restoration
| Quality | Shipping value (g) | Energy | Health |
|---|---|---|---|
| regular | 75 | Not edible | Not edible |
| silver | 93 | Not edible | Not edible |
| gold | 112 | Not edible | Not edible |
| iridium | 150 | Not edible | Not edible |
Values exclude profession modifiers. Shop counter sales use base value. Food restoration includes the crafted-consumable override when present and is capped at the player’s current energy and health limits when eaten.
Fishing data · $.fish[2]
- Item Id
- Fish · dart · difficulty 45 · 03 name pending
- Icon
- fish_03.icon
- Difficulty
- 45
- Behavior
- dart
- Min Size
- 4
- Max Size
- 20
- Base Price
- 75
- Legendary
- No
- Required Level
- 0
- Required Depth
- 0
- Seasons
- spring, Fall (autumn)
- Time Windows
Start Minute End Minute 1080 1560 - Weather
- sunny, rain, storm, wind, snow
Items data · $[2]
- Category
- fish
- Base Sell Price
- 75
- Stack Max
- 999
- Quality Allowed
- Yes
- Edibility
- —
- Tags
- fish, rod_fish