The display text for fish_04 is still pending. Its current game data is documented below.
Where and when to catch
| Fish | Locations | Seasons | Hours | Weather | Difficulty | Behavior | Size | Base g | Level / depth |
|---|---|---|---|---|---|---|---|---|---|
| Fish · sinker · difficulty 75 · 04 name pending | Area · town name pending (river), Area · woods name pending (river) | spring, summer, Fall (autumn) | 6:00 AM–12:00 AM (+1 day) | rain, storm | 75 | sinker | 8–36 | 200 | 0 / 0 |
Catch XP
| Original quality | Ordinary | Perfect | Perfect + treasure |
|---|---|---|---|
| regular | 28 | 67 | 146 |
| silver | 31 | 74 | 163 |
| gold | 34 | 81 | 177 |
| iridium | 40 | 96 | 211 |
Original quality is measured before perfect-catch promotion; training rods enforce regular quality.
Shipping value and food restoration
| Quality | Shipping value (g) | Energy | Health |
|---|---|---|---|
| regular | 200 | Not edible | Not edible |
| silver | 250 | Not edible | Not edible |
| gold | 300 | Not edible | Not edible |
| iridium | 400 | Not edible | Not edible |
Values exclude profession modifiers. Shop counter sales use base value. Food restoration includes the crafted-consumable override when present and is capped at the player’s current energy and health limits when eaten.
Fishing data · $.fish[3]
- Item Id
- Fish · sinker · difficulty 75 · 04 name pending
- Icon
- fish_04.icon
- Difficulty
- 75
- Behavior
- sinker
- Min Size
- 8
- Max Size
- 36
- Base Price
- 200
- Legendary
- No
- Required Level
- 0
- Required Depth
- 0
- Seasons
- spring, summer, Fall (autumn)
- Time Windows
Start Minute End Minute 360 1440 - Weather
- rain, storm
Items data · $[3]
- Category
- fish
- Base Sell Price
- 200
- Stack Max
- 999
- Quality Allowed
- Yes
- Edibility
- —
- Tags
- fish, rod_fish