The display text for fish_06 is still pending. Its current game data is documented below.
Where and when to catch
| Fish | Locations | Seasons | Hours | Weather | Difficulty | Behavior | Size | Base g | Level / depth |
|---|---|---|---|---|---|---|---|---|---|
| Fish · mixed · difficulty 50 · 06 name pending | Area · canyon name pending (lake), Area · farm name pending (lake) | spring, summer, Fall (autumn) | 6:00 AM–7:00 PM | sunny, rain, storm, wind, snow | 50 | mixed | 8–32 | 100 | 0 / 0 |
Catch XP
| Original quality | Ordinary | Perfect | Perfect + treasure |
|---|---|---|---|
| regular | 19 | 45 | 98 |
| silver | 22 | 52 | 115 |
| gold | 25 | 60 | 132 |
| iridium | 31 | 74 | 163 |
Original quality is measured before perfect-catch promotion; training rods enforce regular quality.
Shipping value and food restoration
| Quality | Shipping value (g) | Energy | Health |
|---|---|---|---|
| regular | 100 | Not edible | Not edible |
| silver | 125 | Not edible | Not edible |
| gold | 150 | Not edible | Not edible |
| iridium | 200 | Not edible | Not edible |
Values exclude profession modifiers. Shop counter sales use base value. Food restoration includes the crafted-consumable override when present and is capped at the player’s current energy and health limits when eaten.
Fishing data · $.fish[5]
- Item Id
- Fish · mixed · difficulty 50 · 06 name pending
- Icon
- fish_06.icon
- Difficulty
- 50
- Behavior
- mixed
- Min Size
- 8
- Max Size
- 32
- Base Price
- 100
- Legendary
- No
- Required Level
- 0
- Required Depth
- 0
- Seasons
- spring, summer, Fall (autumn)
- Time Windows
Start Minute End Minute 360 1140 - Weather
- sunny, rain, storm, wind, snow
Items data · $[5]
- Category
- fish
- Base Sell Price
- 100
- Stack Max
- 999
- Quality Allowed
- Yes
- Edibility
- —
- Tags
- fish, rod_fish