The display text for fish_09 is still pending. Its current game data is documented below.
Where and when to catch
| Fish | Locations | Seasons | Hours | Weather | Difficulty | Behavior | Size | Base g | Level / depth |
|---|---|---|---|---|---|---|---|---|---|
| Fish · smooth · difficulty 50 · 09 name pending | Area · beach name pending (ocean) | summer, winter | 6:00 AM–2:00 AM (+1 day) | sunny, rain, storm, wind, snow | 50 | smooth | 6–24 | 80 | 0 / 0 |
Catch XP
| Original quality | Ordinary | Perfect | Perfect + treasure |
|---|---|---|---|
| regular | 19 | 45 | 98 |
| silver | 22 | 52 | 115 |
| gold | 25 | 60 | 132 |
| iridium | 31 | 74 | 163 |
Original quality is measured before perfect-catch promotion; training rods enforce regular quality.
Shipping value and food restoration
| Quality | Shipping value (g) | Energy | Health |
|---|---|---|---|
| regular | 80 | Not edible | Not edible |
| silver | 100 | Not edible | Not edible |
| gold | 120 | Not edible | Not edible |
| iridium | 160 | Not edible | Not edible |
Values exclude profession modifiers. Shop counter sales use base value. Food restoration includes the crafted-consumable override when present and is capped at the player’s current energy and health limits when eaten.
Fishing data · $.fish[8]
- Item Id
- Fish · smooth · difficulty 50 · 09 name pending
- Icon
- fish_09.icon
- Difficulty
- 50
- Behavior
- smooth
- Min Size
- 6
- Max Size
- 24
- Base Price
- 80
- Legendary
- No
- Required Level
- 0
- Required Depth
- 0
- Seasons
- summer, winter
- Time Windows
Start Minute End Minute 360 1560 - Weather
- sunny, rain, storm, wind, snow
Items data · $[8]
- Category
- fish
- Base Sell Price
- 80
- Stack Max
- 999
- Quality Allowed
- Yes
- Edibility
- —
- Tags
- fish, rod_fish