The display text for fish_11 is still pending. Its current game data is documented below.
Where and when to catch
| Fish | Locations | Seasons | Hours | Weather | Difficulty | Behavior | Size | Base g | Level / depth |
|---|---|---|---|---|---|---|---|---|---|
| Fish · sinker · difficulty 65 · 11 name pending | Area · beach name pending (ocean) | spring, Fall (autumn) | 4:00 PM–2:00 AM (+1 day) | rain, storm | 65 | sinker | 10–40 | 175 | 0 / 0 |
Catch XP
| Original quality | Ordinary | Perfect | Perfect + treasure |
|---|---|---|---|
| regular | 24 | 57 | 124 |
| silver | 27 | 64 | 141 |
| gold | 30 | 72 | 158 |
| iridium | 36 | 86 | 189 |
Original quality is measured before perfect-catch promotion; training rods enforce regular quality.
Shipping value and food restoration
| Quality | Shipping value (g) | Energy | Health |
|---|---|---|---|
| regular | 175 | Not edible | Not edible |
| silver | 218 | Not edible | Not edible |
| gold | 262 | Not edible | Not edible |
| iridium | 350 | Not edible | Not edible |
Values exclude profession modifiers. Shop counter sales use base value. Food restoration includes the crafted-consumable override when present and is capped at the player’s current energy and health limits when eaten.
Fishing data · $.fish[10]
- Item Id
- Fish · sinker · difficulty 65 · 11 name pending
- Icon
- fish_11.icon
- Difficulty
- 65
- Behavior
- sinker
- Min Size
- 10
- Max Size
- 40
- Base Price
- 175
- Legendary
- No
- Required Level
- 0
- Required Depth
- 0
- Seasons
- spring, Fall (autumn)
- Time Windows
Start Minute End Minute 960 1560 - Weather
- rain, storm
Items data · $[10]
- Category
- fish
- Base Sell Price
- 175
- Stack Max
- 999
- Quality Allowed
- Yes
- Edibility
- —
- Tags
- fish, rod_fish