The display text for fish_14 is still pending. Its current game data is documented below.
Where and when to catch
| Fish | Locations | Seasons | Hours | Weather | Difficulty | Behavior | Size | Base g | Level / depth |
|---|---|---|---|---|---|---|---|---|---|
| Fish · mixed · difficulty 60 · 14 name pending | Area · mountain name pending (mountain_lake) | summer, winter | 6:00 AM–7:00 PM | sunny, rain, storm, wind, snow | 60 | mixed | 12–48 | 150 | 0 / 0 |
Catch XP
| Original quality | Ordinary | Perfect | Perfect + treasure |
|---|---|---|---|
| regular | 23 | 55 | 120 |
| silver | 26 | 62 | 136 |
| gold | 29 | 69 | 151 |
| iridium | 35 | 84 | 184 |
Original quality is measured before perfect-catch promotion; training rods enforce regular quality.
Shipping value and food restoration
| Quality | Shipping value (g) | Energy | Health |
|---|---|---|---|
| regular | 150 | Not edible | Not edible |
| silver | 187 | Not edible | Not edible |
| gold | 225 | Not edible | Not edible |
| iridium | 300 | Not edible | Not edible |
Values exclude profession modifiers. Shop counter sales use base value. Food restoration includes the crafted-consumable override when present and is capped at the player’s current energy and health limits when eaten.
Fishing data · $.fish[13]
- Item Id
- Fish · mixed · difficulty 60 · 14 name pending
- Icon
- fish_14.icon
- Difficulty
- 60
- Behavior
- mixed
- Min Size
- 12
- Max Size
- 48
- Base Price
- 150
- Legendary
- No
- Required Level
- 0
- Required Depth
- 0
- Seasons
- summer, winter
- Time Windows
Start Minute End Minute 360 1140 - Weather
- sunny, rain, storm, wind, snow
Items data · $[13]
- Category
- fish
- Base Sell Price
- 150
- Stack Max
- 999
- Quality Allowed
- Yes
- Edibility
- —
- Tags
- fish, rod_fish