The display text for fish_17 is still pending. Its current game data is documented below.
Where and when to catch
| Fish | Locations | Seasons | Hours | Weather | Difficulty | Behavior | Size | Base g | Level / depth |
|---|---|---|---|---|---|---|---|---|---|
| Fish · dart · difficulty 80 · 17 name pending | Area · rainforest name pending (rainforest_river) | spring, summer, Fall (autumn) | 12:00 PM–2:00 AM (+1 day) | rain, storm | 80 | dart | 10–44 | 300 | 0 / 0 |
Catch XP
| Original quality | Ordinary | Perfect | Perfect + treasure |
|---|---|---|---|
| regular | 29 | 69 | 151 |
| silver | 32 | 76 | 168 |
| gold | 35 | 84 | 184 |
| iridium | 41 | 98 | 216 |
Original quality is measured before perfect-catch promotion; training rods enforce regular quality.
Shipping value and food restoration
| Quality | Shipping value (g) | Energy | Health |
|---|---|---|---|
| regular | 300 | Not edible | Not edible |
| silver | 375 | Not edible | Not edible |
| gold | 450 | Not edible | Not edible |
| iridium | 600 | Not edible | Not edible |
Values exclude profession modifiers. Shop counter sales use base value. Food restoration includes the crafted-consumable override when present and is capped at the player’s current energy and health limits when eaten.
Fishing data · $.fish[16]
- Item Id
- Fish · dart · difficulty 80 · 17 name pending
- Icon
- fish_17.icon
- Difficulty
- 80
- Behavior
- dart
- Min Size
- 10
- Max Size
- 44
- Base Price
- 300
- Legendary
- No
- Required Level
- 0
- Required Depth
- 0
- Seasons
- spring, summer, Fall (autumn)
- Time Windows
Start Minute End Minute 720 1560 - Weather
- rain, storm
Items data · $[16]
- Category
- fish
- Base Sell Price
- 300
- Stack Max
- 999
- Quality Allowed
- Yes
- Edibility
- —
- Tags
- fish, rod_fish