The display text for fish_01 is still pending. Its current game data is documented below.
Where and when to catch
| Fish | Locations | Seasons | Hours | Weather | Difficulty | Behavior | Size | Base g | Level / depth |
|---|---|---|---|---|---|---|---|---|---|
| Fish · smooth · difficulty 15 · 01 name pending | Area · bog name pending (bog), Area · canyon name pending (lake), Area · farm name pending (lake), Area · mountain name pending (mountain_lake), Area · rainforest name pending (rainforest_river), Area · town name pending (river), Area · woods name pending (river) | spring, summer, Fall (autumn), winter | 6:00 AM–2:00 AM (+1 day) | sunny, rain, storm, wind, snow | 15 | smooth | 1–12 | 30 | 0 / 0 |
Catch XP
| Original quality | Ordinary | Perfect | Perfect + treasure |
|---|---|---|---|
| regular | 8 | 19 | 40 |
| silver | 11 | 26 | 57 |
| gold | 14 | 33 | 72 |
| iridium | 20 | 48 | 105 |
Original quality is measured before perfect-catch promotion; training rods enforce regular quality.
Shipping value and food restoration
| Quality | Shipping value (g) | Energy | Health |
|---|---|---|---|
| regular | 30 | Not edible | Not edible |
| silver | 37 | Not edible | Not edible |
| gold | 45 | Not edible | Not edible |
| iridium | 60 | Not edible | Not edible |
Values exclude profession modifiers. Shop counter sales use base value. Food restoration includes the crafted-consumable override when present and is capped at the player’s current energy and health limits when eaten.
Fishing data · $.fish[0]
- Item Id
- Fish · smooth · difficulty 15 · 01 name pending
- Icon
- fish_01.icon
- Difficulty
- 15
- Behavior
- smooth
- Min Size
- 1
- Max Size
- 12
- Base Price
- 30
- Legendary
- No
- Required Level
- 0
- Required Depth
- 0
- Seasons
- spring, summer, Fall (autumn), winter
- Time Windows
Start Minute End Minute 360 1560 - Weather
- sunny, rain, storm, wind, snow
Items data · $[0]
- Category
- fish
- Base Sell Price
- 30
- Stack Max
- 999
- Quality Allowed
- Yes
- Edibility
- —
- Tags
- fish, rod_fish