The display text for fish_20 is still pending. Its current game data is documented below.
Where and when to catch
| Fish | Locations | Seasons | Hours | Weather | Difficulty | Behavior | Size | Base g | Level / depth |
|---|---|---|---|---|---|---|---|---|---|
| Fish · mixed · difficulty 110 · legendary · 20 name pending | Area · mountain name pending (mountain_lake) | spring | 6:00 AM–8:00 PM | rain, storm | 110 | mixed | 49–81 | 5000 | 10 / 3 |
Catch XP
| Original quality | Ordinary | Perfect | Perfect + treasure |
|---|---|---|---|
| regular | 195 | 465 | 1020 |
| silver | 210 | 500 | 1100 |
| gold | 225 | 540 | 1185 |
| iridium | 255 | 610 | 1340 |
Original quality is measured before perfect-catch promotion; training rods enforce regular quality.
Shipping value and food restoration
| Quality | Shipping value (g) | Energy | Health |
|---|---|---|---|
| regular | 5000 | Not edible | Not edible |
| silver | 6250 | Not edible | Not edible |
| gold | 7500 | Not edible | Not edible |
| iridium | 10000 | Not edible | Not edible |
Values exclude profession modifiers. Shop counter sales use base value. Food restoration includes the crafted-consumable override when present and is capped at the player’s current energy and health limits when eaten.
Fishing data · $.fish[19]
- Item Id
- Fish · mixed · difficulty 110 · legendary · 20 name pending
- Icon
- fish_20.icon
- Difficulty
- 110
- Behavior
- mixed
- Min Size
- 49
- Max Size
- 81
- Base Price
- 5000
- Legendary
- Yes
- Required Level
- 10
- Required Depth
- 3
- Seasons
- spring
- Time Windows
Start Minute End Minute 360 1200 - Weather
- rain, storm
Items data · $[19]
- Category
- fish
- Base Sell Price
- 5000
- Stack Max
- 999
- Quality Allowed
- Yes
- Edibility
- —
- Tags
- fish, legendary